Class HootReplay
This replays all signals in the given hoot log in simulation. Hoot logs can
be created by a robot program using SignalLogger
. Only one hoot log,
corresponding to one CAN bus, may be replayed at a time.
During replay, all transmits from the robot program are ignored. This includes features such as control requests, configs, and setting signal update frequency. Additionally, Tuner X is not functional during log replay.
To use Hoot Replay, call loadFile(String)
before any devices are constructed
to load a hoot file and start replay. Alternatively, the CANBus(String, String)
constructor can be used when constructing devices.
After devices are constructed, Hoot Replay can be controlled using play()
,
pause()
, stop()
, and restart()
. Additionally, Hoot Replay
supports stepTiming(double)
while paused. The current file can be closed using
closeFile()
, after which a new file may be loaded.
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Nested Class Summary
Modifier and TypeClassDescriptionstatic class
Stores information about a user signal from replay. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
Ends the hoot log replay.static HootReplay.SignalData<Boolean>
getBoolean
(String name) Gets a boolean user signal.static HootReplay.SignalData<boolean[]>
getBooleanArray
(String name) Gets a boolean user signal.static HootReplay.SignalData<Double>
Gets a double user signal.static HootReplay.SignalData<double[]>
getDoubleArray
(String name) Gets a double array user signal.static HootReplay.SignalData<Float>
Gets a float user signal.static HootReplay.SignalData<float[]>
getFloatArray
(String name) Gets a float array user signal.static HootReplay.SignalData<Long>
getInteger
(String name) Gets an integer user signal.static HootReplay.SignalData<long[]>
getIntegerArray
(String name) Gets a boolean array user signal.static HootReplay.SignalData<byte[]>
Gets a raw-bytes user signal.static HootReplay.SignalData<String>
Gets a string user signal.static boolean
Gets whether a valid hoot log file is currently loaded.static boolean
Gets whether hoot log replay is actively playing.static StatusCode
Loads the given file and starts signal log replay.static StatusCode
pause()
Pauses the hoot log replay.static StatusCode
play()
Starts or resumes the hoot log replay.static StatusCode
restart()
Restarts the hoot log replay from the start of the log.static void
setSpeed
(double speed) Sets the speed of the hoot log replay.static StatusCode
stepTiming
(double stepTimeSeconds) Advances the hoot log replay time by the given value.static StatusCode
stop()
Stops the hoot log replay.static boolean
waitForPlaying
(double timeoutSeconds) Waits until hoot log replay is actively playing.
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Constructor Details
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HootReplay
public HootReplay()
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Method Details
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loadFile
Loads the given file and starts signal log replay. Only one hoot log, corresponding to one CAN bus, may be replayed at a time.This must be called before constructing any devices or checking CAN bus status. The
CANBus(String, String)
constructor can be used when constructing devices to guarantee that this API is called first.When using relative paths, the file path is typically relative to the top-level folder of the robot project.
This API is blocking on the file read.
- Parameters:
filepath
- Path and name of the hoot file to load- Returns:
- Status of opening and reading the file for replay
- Throws:
IllegalArgumentException
- The file is invalid, unlicensed, or targets a different version of Phoenix 6
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closeFile
Ends the hoot log replay. This stops the replay if it is running, closes the hoot log, and clears all signals read from the file. -
isFileLoaded
Gets whether a valid hoot log file is currently loaded.- Returns:
- true if a valid hoot log file is loaded
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play
Starts or resumes the hoot log replay.- Returns:
- Status of starting or resuming replay
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pause
Pauses the hoot log replay. This maintains the current position in the log replay so it can be resumed later.- Returns:
- Status of pausing replay
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stop
Stops the hoot log replay. This resets the current position in the log replay to the start.- Returns:
- Status of stopping replay
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restart
Restarts the hoot log replay from the start of the log. This is equivalent to callingstop()
followed byplay()
.- Returns:
- Status of restarting replay
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isPlaying
Gets whether hoot log replay is actively playing.This API will return true in programs that do not support replay, making it safe to call without first checking if the program supports replay.
- Returns:
- true if replay is playing back signals
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waitForPlaying
Waits until hoot log replay is actively playing.This API will immediately return true in programs that do not support replay, making it safe to call without first checking if the program supports replay.
Since this can block the calling thread, this should not be called with a non-zero timeout on the main thread.
This can also be used with a timeout of 0 to perform a non-blocking check, which is equivalent to
isPlaying()
.- Parameters:
timeoutSeconds
- Max time to wait for replay to start playing- Returns:
- true if replay is playing back signals
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setSpeed
Sets the speed of the hoot log replay. A speed of 1.0 corresponds to replaying the file in real time, and larger values increase the speed.- Minimum Value: 0.01
- Maximum Value: 100.0
- Default Value: 1.0
- Parameters:
speed
- Speed of the hoot log replay
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stepTiming
Advances the hoot log replay time by the given value. Replay must be paused or stopped before advancing its time.- Parameters:
stepTimeSeconds
- The amount of time to advance- Returns:
- Status of advancing the replay time
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getRaw
Gets a raw-bytes user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getBoolean
Gets a boolean user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getInteger
Gets an integer user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getFloat
Gets a float user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getDouble
Gets a double user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getString
Gets a string user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getBooleanArray
Gets a boolean user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getIntegerArray
Gets a boolean array user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getFloatArray
Gets a float array user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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getDoubleArray
Gets a double array user signal.- Parameters:
name
- Name of the signal- Returns:
- Structure with all information about the signal
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