Class Orchestra
Orchestra is used to play music through devices. It uses a "Chirp" (.chrp) music file that can be generated using Phoenix Tuner.Chirp files are generated from standard MIDI files.
Any Chirp file located in the src/main/deploy directory of your FRC project will automatically be copied to the roboRIO on code deploy. Unless AllowMusicDurDisable is enabled, the robot must be enabled to play music. Additionally, devices playing in Orchestra will not run any other control requests while Orchestra is running. Users can Pause() or Stop() the Orchestra to re-enable device control. Each device can only play a single track within the music file. For multi-track files, multiple devices are needed. Devices can be added with an explicit track number. Otherwise, the first track will be played through the first Talon FX added, the second track will be played through the second Talon FX added, etc. To use Orchestra:- Add TalonFXsto be used as instruments using AddInstrument(CommonDevice)
- Load the Chirp fileto be played using LoadMusic(string)
public class Orchestra
- Inheritance
-
Orchestra
- Inherited Members
Constructors
Orchestra()
Constructor for a new Orchestra.
public Orchestra()
Orchestra(params IEnumerable<CommonDevice>)
Constructor for a new Orchestra using the given instruments.
public Orchestra(params IEnumerable<CommonDevice> instruments)
Parameters
instrumentsIEnumerable<CommonDevice>A collection of devices that will be used as instruments in the orchestra.
Orchestra(string)
Constructor for a new Orchestra using the given Chirp file.
This API is blocking on the file read.public Orchestra(string filepath)
Parameters
filepathstringThe path to the music file to immediately load into Orchestra
Orchestra(string, params IEnumerable<CommonDevice>)
Constructor for a new Orchestra using the given instruments and chirp file.
This API is blocking on the file read.public Orchestra(string filepath, params IEnumerable<CommonDevice> instruments)
Parameters
filepathstringThe path to the music file to immediately load into the orchestra.
instrumentsIEnumerable<CommonDevice>A collection of devices that will be used as instruments in the orchestra.
Properties
CurrentTime
Gets the current timestamp of the music file in seconds. The timestamp will reset to zero whenever LoadMusic(string) or Stop() is called.
If IsPlaying() returns false, this method can be used to determine if the music is stopped or paused.public double CurrentTime { get; }
Property Value
Methods
AddInstrument(CommonDevice)
Adds an instrument to the orchestra
public StatusCode AddInstrument(CommonDevice instrument)
Parameters
instrumentCommonDeviceThe device to add to the orchestra
Returns
- StatusCode
Status code of adding the device
AddInstrument(CommonDevice, ushort)
Adds an instrument to the given track.
public StatusCode AddInstrument(CommonDevice instrument, ushort trackNumber)
Parameters
instrumentCommonDeviceThe device to add to the orchestra
trackNumberushortThe track number the device should play, starting at 0
Returns
- StatusCode
Status code of adding the device
ClearInstruments()
Clears all instruments in the orchestra.
public StatusCode ClearInstruments()
Returns
- StatusCode
Status code of clearing all devices
Close()
Closes this Orchestra Instance
public void Close()
IsPlaying()
Gets whether the current track is actively playing.
public bool IsPlaying()
Returns
- bool
true if the Orchestra is playing the music file.
LoadMusic(string)
Loads a chirp file at the specified file path
If the Chirp file is inside your "src/main/deploy" directory, it will be automatically deployed to a default directory on the roboRIO when you deploy code.For these files, the name and file extension is sufficient. A Chirp file can be created from a MIDI file using Phoenix Tuner. This API is blocking on the file read.public StatusCode LoadMusic(string filepath)
Parameters
filepathstringThe path to the Chirp file
Returns
- StatusCode
Status code of loading the Chirp file
Pause()
Pauses the loaded music file. This saves the current position in the track so it can be resumed later
public StatusCode Pause()
Returns
- StatusCode
Status code of pausing the orchestra
Play()
Plays the loaded music file. If the player is paused, this will resume the orchestra
public StatusCode Play()
Returns
- StatusCode
Status code of playing the orchestra
Stop()
Stops the loaded music file. This resets the current position in the track to the start
public StatusCode Stop()
Returns
- StatusCode
Status code of stopping the orchestra