CTRE Phoenix 6 C++ 25.0.0-beta-4
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Static class for controlling Phoenix 6 hoot log replay. More...
#include <ctre/phoenix6/HootReplay.hpp>
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struct | SignalData |
Stores information about a user signal from replay. More... | |
Static Public Member Functions | |
static ctre::phoenix::StatusCode | LoadFile (char const *filepath) |
Loads the given file and starts signal log replay. | |
static void | CloseFile () |
Ends the hoot log replay. | |
static bool | IsFileLoaded () |
Gets whether a valid hoot log file is currently loaded. | |
static ctre::phoenix::StatusCode | Play () |
Starts or resumes the hoot log replay. | |
static ctre::phoenix::StatusCode | Pause () |
Pauses the hoot log replay. | |
static ctre::phoenix::StatusCode | Stop () |
Stops the hoot log replay. | |
static ctre::phoenix::StatusCode | Restart () |
Restarts the hoot log replay from the start of the log. | |
static bool | IsPlaying () |
Gets whether hoot log replay is actively playing. | |
static bool | WaitForPlaying (units::second_t timeout) |
Waits until hoot log replay is actively playing. | |
static void | SetSpeed (double speed) |
Sets the speed of the hoot log replay. | |
static ctre::phoenix::StatusCode | StepTiming (units::time::second_t stepTimeSeconds) |
Advances the hoot log replay time by the given value. | |
static SignalData< std::vector< uint8_t > > | GetRaw (std::string_view name) |
Gets a raw-bytes user signal. | |
static SignalData< bool > | GetBoolean (std::string_view name) |
Gets a boolean user signal. | |
static SignalData< int64_t > | GetInteger (std::string_view name) |
Gets an integer user signal. | |
static SignalData< float > | GetFloat (std::string_view name) |
Gets a float user signal. | |
static SignalData< double > | GetDouble (std::string_view name) |
Gets a double user signal. | |
template<typename U , typename = std::enable_if_t<units::traits::is_unit_t_v<U>>> | |
static SignalData< U > | GetValue (std::string_view name) |
Gets a unit value user signal. | |
static SignalData< std::string > | GetString (std::string_view name) |
Gets a string user signal. | |
static SignalData< std::vector< uint8_t > > | GetBooleanArray (std::string_view name) |
Get a boolean array user signal. | |
static SignalData< std::vector< int64_t > > | GetIntegerArray (std::string_view name) |
Get an integer array user signal. | |
static SignalData< std::vector< float > > | GetFloatArray (std::string_view name) |
Get a float array user signal. | |
static SignalData< std::vector< double > > | GetDoubleArray (std::string_view name) |
Get a double array user signal. | |
Static class for controlling Phoenix 6 hoot log replay.
This replays all signals in the given hoot log in simulation. Hoot logs can be created by a robot program using SignalLogger. Only one hoot log, corresponding to one CAN bus, may be replayed at a time.
During replay, all transmits from the robot program are ignored. This includes features such as control requests, configs, and setting signal update frequency. Additionally, Tuner X is not functional during log replay.
To use Hoot Replay, call LoadFile(char const *) before any devices are constructed to load a hoot file and start replay. Alternatively, the CANBus(std::string_view, char const *) constructor can be used when constructing devices.
After devices are constructed, Hoot Replay can be controlled using Play(), Pause(), Stop(), and Restart(). Additionally, Hoot Replay supports StepTiming(units::second_t) while paused. The current file can be closed using CloseFile(), after which a new file may be loaded.
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Ends the hoot log replay.
This stops the replay if it is running, closes the hoot log, and clears all signals read from the file.
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inlinestatic |
Gets a boolean user signal.
name | Name of the signal |
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inlinestatic |
Get a boolean array user signal.
name | Name of the signal |
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inlinestatic |
Gets a double user signal.
name | Name of the signal |
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inlinestatic |
Get a double array user signal.
name | Name of the signal |
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inlinestatic |
Gets a float user signal.
name | Name of the signal |
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inlinestatic |
Get a float array user signal.
name | Name of the signal |
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inlinestatic |
Gets an integer user signal.
name | Name of the signal |
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inlinestatic |
Get an integer array user signal.
name | Name of the signal |
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inlinestatic |
Gets a raw-bytes user signal.
name | Name of the signal |
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Gets a string user signal.
name | Name of the signal |
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inlinestatic |
Gets a unit value user signal.
name | Name of the signal |
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Gets whether a valid hoot log file is currently loaded.
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inlinestatic |
Gets whether hoot log replay is actively playing.
This API will return true in programs that do not support replay, making it safe to call without first checking if the program supports replay.
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Loads the given file and starts signal log replay.
Only one hoot log, corresponding to one CAN bus, may be replayed at a time.
This must be called before constructing any devices or checking CAN bus status. The CANBus(std::string_view, char const *) constructor can be used when constructing devices to guarantee that this API is called first.
When using relative paths, the file path is typically relative to the top-level folder of the robot project.
This API is blocking on the file read.
filepath | Path and name of the hoot file to load |
std::invalid_argument | - The file is invalid, unlicensed, or targets a different version of Phoenix 6 |
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Pauses the hoot log replay.
This maintains the current position in the log replay so it can be resumed later.
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Starts or resumes the hoot log replay.
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inlinestatic |
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Sets the speed of the hoot log replay.
A speed of 1.0 corresponds to replaying the file in real time, and larger values increase the speed.
speed | Speed of the hoot log replay |
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inlinestatic |
Advances the hoot log replay time by the given value.
Replay must be paused or stopped before advancing its time.
stepTimeSeconds | The amount of time to advance |
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Stops the hoot log replay.
This resets the current position in the log replay to the start.
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inlinestatic |
Waits until hoot log replay is actively playing.
This API will immediately return true in programs that do not support replay, making it safe to call without first checking if the program supports replay
Since this can block the calling thread, this should not be called with a non-zero timeout on the main thread.
This can also be used with a timeout of 0 to perform a non-blocking check, which is equivalent to IsPlaying.
timeout | Max time to wait for replay to start playing |