Animation that looks similarly to a flame flickering.
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#include <ctre/phoenix/led/FireAnimation.h>
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| FireAnimation (double brightness=1, double speed=1, int numLed=-1, double sparking=1, double cooling=1, bool reverseDirection=false, int ledOffset=0) |
| Constructor for a FireAnimation.
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void | SetSparking (double sparking) |
| Sets the sparking value of the FireAnimation.
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void | SetCooling (double cooling) |
| Sets the cooling value of the FireAnimation.
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Public Member Functions inherited from ctre::phoenix::led::BaseStandardAnimation |
| BaseStandardAnimation (int idx, double brightness, double speed, int numLed, double param4, double param5, bool reverseDirection, int ledOffset) |
| Constructor for the BaseStandardAnimation object.
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| ~BaseStandardAnimation () |
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BaseStandardAnimation * | GetBaseStandardAnimation () |
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BaseTwoSizeAnimation * | GetBaseTwoSizeAnimation () |
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void | SetBrightness (double brightness) |
| Sets the brightness of this animation.
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void | SetParam4 (double param4) |
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void | SetParam5 (double param5) |
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void | SetReverseDirection (bool reverseDirection) |
| Set the Direction of the animation.
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double | GetBrightness () |
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double | GetParam4 () |
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double | GetParam5 () |
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bool | GetReverseDirection () |
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| Animation (int idx, double speed, int numLed, int ledOffset) |
| Constructor for an Animation class.
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virtual | ~Animation () |
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void | SetSpeed (double speed) |
| Sets the speed of the animation.
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void | SetNumLed (int numLed) |
| Sets the number of LEDs the animation will run on.
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void | SetLedOffset (int ledOffset) |
| Sets where the animation starts along the strip.
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int | GetAnimationIdx () |
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double | GetSpeed () |
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int | GetNumLed () |
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int | GetLedOffset () |
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Animation that looks similarly to a flame flickering.
◆ FireAnimation()
ctre::phoenix::led::FireAnimation::FireAnimation |
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double | brightness = 1, |
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double | speed = 1, |
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int | numLed = -1, |
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double | sparking = 1, |
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double | cooling = 1, |
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bool | reverseDirection = false, |
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int | ledOffset = 0 ) |
Constructor for a FireAnimation.
- Parameters
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brightness | How bright should the animation be [0, 1] |
speed | How fast will the flame be processed at [0, 1] |
numLed | How many LEDs is the CANdle controlling |
sparking | The rate at which the Fire "Sparks" [0, 1] |
cooling | The rate at which the Fire "Cools" along the travel [0, 1] |
reverseDirection | True to reverse the animation direction, so instead of fire going "away" from the CANdle, it will go "toward" the CANdle. |
ledOffset | Where to start the animation |
◆ SetCooling()
void ctre::phoenix::led::FireAnimation::SetCooling |
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double | cooling | ) |
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Sets the cooling value of the FireAnimation.
- Parameters
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cooling | The rate at which the Fire "Cools" [0, 1] |
◆ SetSparking()
void ctre::phoenix::led::FireAnimation::SetSparking |
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double | sparking | ) |
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Sets the sparking value of the FireAnimation.
- Parameters
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sparking | The rate at which the Fire "Sparks" [0, 1] |
The documentation for this class was generated from the following file: