Animation that looks similarly to a flame flickering.
More...
#include <ctre/phoenix/led/FireAnimation.h>
|
| | FireAnimation (double brightness=1, double speed=1, int numLed=-1, double sparking=1, double cooling=1, bool reverseDirection=false, int ledOffset=0) |
| | Constructor for a FireAnimation.
|
| |
| void | SetSparking (double sparking) |
| | Sets the sparking value of the FireAnimation.
|
| |
| void | SetCooling (double cooling) |
| | Sets the cooling value of the FireAnimation.
|
| |
Public Member Functions inherited from ctre::phoenix::led::BaseStandardAnimation |
| | BaseStandardAnimation (int idx, double brightness, double speed, int numLed, double param4, double param5, bool reverseDirection, int ledOffset) |
| | Constructor for the BaseStandardAnimation object.
|
| |
| | ~BaseStandardAnimation () |
| |
| BaseStandardAnimation * | GetBaseStandardAnimation () |
| |
| BaseTwoSizeAnimation * | GetBaseTwoSizeAnimation () |
| |
| void | SetBrightness (double brightness) |
| | Sets the brightness of this animation.
|
| |
| void | SetParam4 (double param4) |
| |
| void | SetParam5 (double param5) |
| |
| void | SetReverseDirection (bool reverseDirection) |
| | Set the Direction of the animation.
|
| |
| double | GetBrightness () |
| |
| double | GetParam4 () |
| |
| double | GetParam5 () |
| |
| bool | GetReverseDirection () |
| |
| | Animation (int idx, double speed, int numLed, int ledOffset) |
| | Constructor for an Animation class.
|
| |
| virtual | ~Animation () |
| |
| void | SetSpeed (double speed) |
| | Sets the speed of the animation.
|
| |
| void | SetNumLed (int numLed) |
| | Sets the number of LEDs the animation will run on.
|
| |
| void | SetLedOffset (int ledOffset) |
| | Sets where the animation starts along the strip.
|
| |
| int | GetAnimationIdx () |
| |
| double | GetSpeed () |
| |
| int | GetNumLed () |
| |
| int | GetLedOffset () |
| |
Animation that looks similarly to a flame flickering.
◆ FireAnimation()
| ctre::phoenix::led::FireAnimation::FireAnimation |
( |
double | brightness = 1, |
|
|
double | speed = 1, |
|
|
int | numLed = -1, |
|
|
double | sparking = 1, |
|
|
double | cooling = 1, |
|
|
bool | reverseDirection = false, |
|
|
int | ledOffset = 0 ) |
Constructor for a FireAnimation.
- Parameters
-
| brightness | How bright should the animation be [0, 1] |
| speed | How fast will the flame be processed at [0, 1] |
| numLed | How many LEDs is the CANdle controlling |
| sparking | The rate at which the Fire "Sparks" [0, 1] |
| cooling | The rate at which the Fire "Cools" along the travel [0, 1] |
| reverseDirection | True to reverse the animation direction, so instead of fire going "away" from the CANdle, it will go "toward" the CANdle. |
| ledOffset | Where to start the animation |
◆ SetCooling()
| void ctre::phoenix::led::FireAnimation::SetCooling |
( |
double | cooling | ) |
|
Sets the cooling value of the FireAnimation.
- Parameters
-
| cooling | The rate at which the Fire "Cools" [0, 1] |
◆ SetSparking()
| void ctre::phoenix::led::FireAnimation::SetSparking |
( |
double | sparking | ) |
|
Sets the sparking value of the FireAnimation.
- Parameters
-
| sparking | The rate at which the Fire "Sparks" [0, 1] |
The documentation for this class was generated from the following file: